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Flight

BEFORE YOU START

Play the game by going to the Armor Games website.

Flight is free to play online. However, it is also available as a paid iOS app for iPad and iPhone.

This short promotional video below shows what you and your students can expect during the game:

 

LESSON PLAN

Aims: to motivate students to participate actively in class activities and practise using the past simple and going to
Resources: Flight game, one computer with Adobe Flash player, iPhone or iPad per 2-3 students, worksheet
Age: 8-10, 11-14
Level: A1+
Time: 15-30 minutes at different stages of the lesson

PROCEDURE

Before the lesson

  1. Prepare a simple worksheet for students to use to record their progress and talk about the game in English. For example:
     

    Distance travelled Stars collected Total earned
    1
    2
    3
    4
    5
    6
    7
    8
    Draw the upgrades you have bought:

       

    Useful language for when the plane is flying

    Go up!
    Go down!
    Go faster!
    Get the star!
    Get the crane!

    Useful language for when the plane has landed

    Our team collected [10 stars].
    Our plane flew [50 metres].
    Our team earned [50 dollars].
    Our team has now got [100 dollars].
    Our team is going to buy [rudder control] and [throwing power] so we can [control the plane better] and [throw it further].

  2. Decide what students will need to do in order to have a chance to have a turn at the game. This could be good behaviour, e.g. doing their homework, working well as a team or speaking English, but it could also be good performance, e.g. finishing first, getting an answer correct or participating actively in a discussion.
  3. Open Flight on classroom computers or on students’ devices so they’re ready to start, but hide the window or app.

During the lesson

  1. Put students in teams. Explain that if they work hard and work well together they will have the chance to play a flying game and get points for their team. The winners will be the team that flies furthest and makes the most progress during the game.
  2. Once you catch a student behaving or performing well, ask them to open the window or app on the computer or device and throw the plane. Explain that they will need to record their progress on the worksheet.
  3. Get brief feedback on their performance in the game, encouraging them to use the useful phrases on the worksheet. Then ask the same student to tell the class how much money they now have and what upgrades they are going to buy for their plane. Ask them to explain the purpose of the upgrade. The student then buys it and draws a picture of the upgrade on the worksheet. The team must then switch off the monitor, minimise the window or close the cover on their tablet or smartphone.
  4. Each time the same team behaves or performs well, they have an opportunity to continue the same game, using the upgrades they have bought.
  5. Collect feedback at the end of the lesson on whose plane travelled the furthest and whose plane had the best upgrades.

TAKING IT FURTHER

Depending on your students and the time available, you could:

  • play the game whole-class on one computer with a whole-class reward if they manage to travel a certain distance by the end of the lesson
  • focus on the countries visited during the game and what the characters are doing
  • get students to build, analyse and discuss actual paper planes using a lesson plan from the Scholastic website.

OVER TO YOU

Do you feel you could use this lesson idea with your students? If so, how would you integrate it into your curriculum? How would you make sure your students used English?

Can you think of any other ways of using Flight in the classroom?

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